3. Players take turns turning over two cards trying to find socks that match. If a player gets a match, he keeps the cards and takes another turn until he doesn't make a match. Then the next player takes a turn.
4. If a player turns over one sock monster during his turn, he may try to guess what sock the monster ate (the card that was removed from the deck) by describing the sock. If the player guesses, he then turns over the card that was placed aside at the beginning of the game to see if he is correct. If he is correct, he receives 40 extra points, and the game continues until all the cards have been picked up. If he is wrong, he loses all his points, and that round is over.
5. If a player turns over both sock monster cards on his play, that round is over and that player loses all his points. Collect all the cards, add up the scores for that round, and start another round. Players receive 10 points for each card they collect.
6. Keep playing rounds until one player reaches 200 points.
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